![]() You could access with your account user/password. īuilds are alvailable and the under "Blender For V-Ray" section. Issue reports are welcome here and/or at. If you don't have access to the nighlies server and / or don't see "Blender For V-Ray" section please write to and your account will be activated for nightlies.You could access with your account user/password.Builds are alvailable at the under "Blender For V-Ray" section.Register at if you haven't already done that =).Proxy generator now supports more than 1 UV channel (as well as color channels).Possibility to import materials from *.vrscene files.Possiblity to customize defaults / draft settings.New preview with customizable preview file.Possibility to convert materials from vb25 and simple materials from Internal/Cycles (needs testing).Animation export is now exporting the data that actually changes (much much lighter vrscene in "Full Range" mode).Possibility to export / render volumentric data (clouds, smoke, fire, etc).Geometric data is now exported in compressed format result in lighter vrscene files and faster loading by V-Ray.Path to V-Ray execulable could be now set in addon preferences panel."Update Exporter" option now uses git so git has to be installed.> Addons -> Render -> V-Ray For Blender 3.0) Script is now an addon and has to be activated (User Preferences. ![]() ![]() ![]() ![]() The main goal of this release is node based workflow. Here is the first public beta of V-Ray For Blender 3.0! ![]()
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